Facebook sells off Oculus Medium to Adobe


Facebook sold Oculus Medium to Adobe, a 3D virtual reality formation tool for creators that was originally revealed by Facebook-owned VR company in 2015, and it is clear that there are no changes at this time, as Oculus blog notes that Medium will remain free for people who have a system Oculus VR.


The post indicates that Adobe will introduce more features, improvements and other developments to Medium in 2020, although this surprising move raises interesting questions about virtual and augmented reality strategies by some of the world's largest technology and innovation companies.

Adobe is one of the world's leading software creation companies, and is committed to providing the best 3D tools for artists, including Adobe Dimension and the Substance Toolkit, and joining Adobe's Adobe family of talent and new technology brings Adobe to and boosts Medium as a sculpting app A master and professional tool.

It appears that Facebook is rethinking widely on the company's virtual reality projects, as reports indicate that Facebook is trying to reduce its efforts in the field of virtual reality far from games.


Medium was seen as applying a new formation to PC-based Rift glasses when they were launched and updated several times over the past three years.

“The Medium tool will complete the Adobe Substance application, which is based on 3D,” says Sebastian Deguy, Sébastien Deguy, head of enhanced and 3D content in Adobe.

Medium was launched as an art tool in the mass market, but as Oculus notes, it has been used by game developers, artists, and other ideal Adobe clients.

It is reported that this deal raises questions about the future of other creative virtual reality tools, such as Facebook Quill 3D animation and application, as well as Google's Blocks and Tilt Brush tools.

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